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Happy Birthday Reaper!
Allgemeine News
30.03.2015 um 00:01 Uhr - Dj>

Happy Birthday Reaper!





Ich wünsche dir im Namen aller Member von UnPure Alles Gute zu deinem 22ten !



Counter Strike: Global Offensive - Update [05.03.15]
Allgemeine News
06.03.2015 um 10:19 Uhr - Dj>

Counter Strike: Global Offensive

Update [05.03.15]






• Added round result history visuals to the scoreboard for Competitive games.
• Spectators/casters can now use SHIFT when drawing on the map overview which will show the approximate time it takes to travel that (2D) distance.
• Drawing on the overview map can now be done in two colors using left and right mouse buttons.
• Lines drawn on the overview map are now smoothed.
• The map overview drawing is now a bit cheaper to render.
• Added a WIP “Grid” option to allow drawing to snap to a standard grid (that can be accessed for spectators if “mapoverview_allow_grid_usage” is 1).


• Added server event logging for match start which also includes the team names playing as CT and T.
• Added server event logging details for kills that occur with penetration, domination, and revenge modifiers similar to how the headshot modifier was logged previously.


• Fixed the round stats sometimes reporting that the round ended by time running out when the bomb was defused.
• Fixed a very rare case when Ts could kill a defusing CT, win the round, and a dead CT could still score a bomb defusal and earn defuse money bonus after the round was already over.
• Added flavor text to Operation Phoenix collection weapons.





Counter Strike: Global Offensive - Update [26.02.15]
Allgemeine News
27.02.2015 um 14:31 Uhr - Dj>

Counter Strike: Global Offensive

Update [26.02.15]






• Added the Katowice 2015 Pick’Em Challenge. Visit for details.
• Added Team and Event Stickers for Katowice 2015.
• Added ability to browse and download old Tournament Matches.
• Added ability to browse old Pick’Em Challenges.


• Fixed some audio-related crashes some users were experiencing.


• Added flavor text to Operation Vanguard Weapons and fixed other typos.
• Fixed a potential security issue where up to 32 bytes of gameserver memory could be unintentionally disclosed.
• Significantly increased client-side demo recording buffers.
• When attempting to stop recording POV demos in round-based game modes, the demo will stop recording at the nearest end of round.





Counter Strike: Global Offensive - Update [12.02.15]
Allgemeine News
13.02.2015 um 08:44 Uhr - Dj>

Counter Strike: Global Offensive

Update [12.02.15]





• Smoke screen overlay fades faster now when exiting smokes quickly.
• Adjusted boundaries of smoke screen overlay slightly.


• Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.
• Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team’s shorthand image name).
• Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.
• Added a new win panel string that shows the team name if they win the round.


• Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.
• Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.
• Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.
• Speculative fix for spectating audio bug.
• Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.
• Updated the first person flash effect when spectating someone via GOTV.
• Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
• Added flavor text to the Bravo Collection weapons.
• Added 5 new Music Kit Offers.
• Added 12 new Sticker Offers.
• Fixed gamepads being reset and deactivated on map load.
• Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.


• Removed various boosts
• Further optimizations
• Tweaked layout of underpass room
• Moved door from CT side to T side of underpass
• Made cubby at entrance to Bombsite A smaller
• Widened arch at end of long A
• Set correct surface types on textures
• Brightened haystacks at entrance to Long A
• Updated collision on broken wall in bombsite A and B





Counter Strike: Global Offensive - Update [04.02.15]
Allgemeine News
05.02.2015 um 16:38 Uhr - Dj>

Counter Strike: Global Offensive

Update [04.02.15]






• Reduced latency of voice audio.
• Community servers now can show viewer counts when players are streaming their match.
• Fixed regression in Deathmatch Bonus mission evaluation.
• Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
• Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.
• Fixed AWP viewmodel rendering when zoomed.
• Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text
• Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby.


– Major changes to Cobblestone
- Bombsite A:
• Made bombsite A courtyard smaller
• Removed spiral stairs at back of bombsite A
• Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
• Added a static door to entrance to connector from bombsite A
• Shortened battlement in long A, making it easier to check
• Raised wall around bombsite A slightly, to give some cover when out in the open
• Added additional cover in bombsite A
• Removed balcony at CT side of long A
• Added an additional chest-height wall at A ramp
• Removed large boulders in A site


- Bombsite B:
• Made bombsite B courtyard smaller
• Rerouted T main entrance to bombsite B
• Made it easier to throw grenades into B site from a safe position as T
• Added some cover on T platform in bombsite B
• Moved bombsite B more to the middle of the courtyard
• Flattened ground at bombsite B
• Removed back of B area
• Hut at back of B can now be shot through
• Added a static door to entrance to bombsite B from connector


- Other:
• Removed stairs and overpass route from dropdown room
• Widened upper dropdown passage
• Added a ramp to dropdown to make it easier to peek into lower
• Players can now jump up via flowerbed in connector to get into dropdown room
• Removed walls in T tunnels
• Removed CT sniper room
• Added a static door to CT side of water room
• Tweaked layout of water room slightly
• Removed double window room near T spawn
• Moved T spawns forward a bit
• Added a direct ladder to T sniper tower
• Various optimizations
• Increased player visibility
• Fixed a bug where very few chickens were spawned